SaberFights
On the server, normal saber fights will be fought until one person has 3 kills. With each kill, the winner of that duel can inflict minor to major wounds on the duel's loser depending on how many kills they have. This is listed below:
1st Kill: Something along the lines of a kick to the stomach, a fist to the face, just don't make them bleed.
2nd Kill: Some small cuts, nothing major, but some blood is expected.
After winning 2 duels, you have the chance to escape. This is your only chance to escape.
3rd Kill: A broken bone or too or some deep cuts;KO
In a normal 3-kill duel, after the 3rd kill the winner of the duel can knock out the loser, take an item from them, or just let them go.
But if you want to capture someone, you have to enter into a perma-kill duel. This kind of duel must be agreed upon by both players, and is fought until someone loses 5 duels. This is listed below:
1st Kill: Same as normal duel.
2nd Kill: Same as normal duel.
3rd Kill: Same as normal duel.
4th Kill: Same as 3rd Kill.
5th Kill: Whatever the winner seems fit. Any power that the winner can use may be used in whatever way now. Or you can capture the loser, or remove a limb from them, or whatever you wish.
Note that you can't run from a perma-kill duel once it's begun. From the 1st duel to the 5th, you have no choice but to finish it once you've started it.
Also, if you're in another faction's territory, every duel your character gets into your character can die after 3 kills, but the characters of those in control of the territory can't be perma-killed. There's also no limit to how many people can attack a single intruder in their territory; the whole faction could go after them all at once and the intruder would still only have 3 lives until they're killed permanently.